修复代练大区标签和机器ID显示问题
主要修复: - 修复代练大区标签显示,现在使用 regionDesc 而不是原始 region 值 - 将 .bottom-status 替换为真正的机器ID显示 - 在 usePlayState 中添加对 regionDesc 和 machineId 字段的支持 - 更新 GamePage 组件的 props 和模板以正确显示这些信息 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -6,9 +6,8 @@
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<div class="tab-item status-tab">状态</div>
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<div class="tab-item target-tab">目标点数</div>
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</div>
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<div class="tab-header">{{ region }}
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<div class="tab-item active" v-if="region === 'Q'">QQ</div>
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<div class="tab-item active" v-if="region === 'V'">微信</div>
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<div class="tab-header">
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<div class="tab-item active">{{ regionDesc || (region === 'Q' ? 'QQ区' : region === 'V' ? '微信区' : region) }}</div>
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<div class="tab-item status-tab">{{ displayStatus }}</div>
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<div class="tab-item target-tab">{{ completedPoints || 0 }}/{{ totalPoints || 0 }}</div>
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</div>
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@@ -42,7 +41,7 @@
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<!-- 底部状态显示 -->
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<div class="bottom-status">
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ss{{ currentPoints || 0 }}
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机器ID: {{ machineId || 'N/A' }}
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</div>
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</div>
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</div>
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@@ -56,6 +55,14 @@ export default {
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type: String,
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required: true
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},
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regionDesc: {
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type: String,
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default: null
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},
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machineId: {
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type: String,
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default: null
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},
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displayStatus: {
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type: String,
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required: true
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@@ -21,6 +21,7 @@ export function usePlayState() {
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submitting: false,
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needRefresh: false,
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region: null,
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regionDesc: null,
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qrInfo: null,
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assets: null,
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currentPoints: 0,
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@@ -33,7 +34,8 @@ export function usePlayState() {
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maxQrRetries: 3,
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qrRetryDelay: 2000,
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qrError: null,
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mecmachineId: null
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mecmachineId: null,
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machineId: null
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})
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const initializePage = async () => {
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@@ -110,10 +112,18 @@ export function usePlayState() {
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console.log('gameData.region 为空,未更新 state.region')
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}
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if (gameData.regionDesc) {
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state.regionDesc = gameData.regionDesc
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}
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if (gameData.mecmachineId) {
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state.mecmachineId = gameData.mecmachineId
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}
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if (gameData.machineId) {
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state.machineId = gameData.machineId
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}
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if (gameData.totalPoints) {
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state.totalPoints = gameData.totalPoints
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} else if (gameData.assets && gameData.assets.totalPoints) {
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@@ -148,6 +158,23 @@ export function usePlayState() {
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state.status = 'COMPLETED'
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// 更新区域和机器信息
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if (gameData.region) {
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state.region = gameData.region
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}
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if (gameData.regionDesc) {
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state.regionDesc = gameData.regionDesc
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}
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if (gameData.mecmachineId) {
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state.mecmachineId = gameData.mecmachineId
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}
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if (gameData.machineId) {
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state.machineId = gameData.machineId
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}
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state.assets = {
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homepageUrl: gameData.homepageUrl,
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firstRewardUrl: gameData.firstRewardUrl,
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@@ -189,8 +216,10 @@ export function usePlayState() {
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state.status = data.status
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state.needRefresh = data.needRefresh || false
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state.region = data.region
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state.regionDesc = data.regionDesc || null
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state.assets = data.assets
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state.mecmachineId = data.mecmachineId || null
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state.machineId = data.machineId || null
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if (data.totalPoints) {
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state.totalPoints = data.totalPoints
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@@ -33,6 +33,8 @@
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<GamePage
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v-else-if="state.status === 'LOGGED_IN' || state.status === 'COMPLETED'"
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:region="state.region"
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:region-desc="state.regionDesc"
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:machine-id="state.machineId"
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:display-status="getDisplayStatus()"
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:completed-points="state.completedPoints"
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:total-points="state.totalPoints"
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