更新域名为 uzi1.cn,修复相关链接和配置,优化公告管理功能
This commit is contained in:
@@ -1,7 +1,7 @@
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# 生产环境API基础URL(根据实际情况选择)
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VITE_API_BASE=https://2.uzi0.cc/api
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VITE_API_BASE=https://uzi1.cn/api
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# 前端基础URL(用于生成分享链接)
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VITE_BASE_URL=https://2.uzi0.cc
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VITE_BASE_URL=https://uzi1.cn
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IMAGE_BASE_URL=https://2.uzi0.cc/image
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IMAGE_BASE_URL=https://uzi1.cn/image
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@@ -2,7 +2,7 @@
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## 问题描述
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当直接访问 `http://2.uzi0.cc/play?code=973F2YTE` 时出现404错误,但其他页面正常。这是典型的单页应用(SPA)部署问题。
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当直接访问 `http://uzi1.cn/play?code=973F2YTE` 时出现404错误,但其他页面正常。这是典型的单页应用(SPA)部署问题。
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## 原因分析
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@@ -49,12 +49,12 @@ npm run build
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# 3. 配置 Web 服务器(选择上述方案之一)
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# 4. 测试访问
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# http://2.uzi0.cc/play?code=973F2YTE 应该能正常访问
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# http://uzi1.cn/play?code=973F2YTE 应该能正常访问
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```
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## 验证步骤
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1. 直接访问:`http://2.uzi0.cc/play?code=973F2YTE`
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1. 直接访问:`http://uzi1.cn/play?code=973F2YTE`
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2. 应该能看到游戏页面,而不是404错误
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3. 刷新页面应该仍然正常
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4. API 请求应该正常工作(无CORS错误)
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@@ -3,7 +3,7 @@
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server {
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listen 80;
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server_name 2.uzi0.cc;
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server_name uzi1.cn;
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root /path/to/your/dist; # 修改为你的实际部署路径
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index index.html;
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@@ -40,3 +40,8 @@ export function updateAnnouncementStatus(id, enabled) {
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export function getEnabledAnnouncements(params) {
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return http.get('/api/admin/announcement/enabled', { params })
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}
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// 根据代码获取公告
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export function getAnnouncementByCode(codeNo) {
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return http.get(`/api/admin/announcement/by-code/${codeNo}`)
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}
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@@ -21,19 +21,19 @@
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<!-- 游戏截图展示区域 -->
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<div class="image-gallery">
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<div class="image-item" v-if="machineId">
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<img :src="`https://2.uzi0.cc/image/${machineId}/首次主页.png?t=${timestamp}`" alt="首次主页" class="game-image" />
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<img :src="`https://uzi1.cn/image/${machineId}/首次主页.png?t=${timestamp}`" alt="首次主页" class="game-image" />
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<div class="image-label">首次主页</div>
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</div>
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<div class="image-item" v-if="machineId">
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<img :src="`https://2.uzi0.cc/image/${machineId}/首次赏金.png?t=${timestamp}`" alt="首次赏金" class="game-image" style="transform: rotate(-90deg);" />
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<img :src="`https://uzi1.cn/image/${machineId}/首次赏金.png?t=${timestamp}`" alt="首次赏金" class="game-image" style="transform: rotate(-90deg);" />
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<div class="image-label">首次赏金</div>
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</div>
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<div class="image-item" v-if="machineId">
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<img :src="`https://2.uzi0.cc/image/${machineId}/中途赏金.png?t=${timestamp}`" alt="中途赏金" class="game-image" />
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<img :src="`https://uzi1.cn/image/${machineId}/中途赏金.png?t=${timestamp}`" alt="中途赏金" class="game-image" />
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<div class="image-label">中途赏金</div>
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</div>
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<div class="image-item" v-if="machineId">
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<img :src="`https://2.uzi0.cc/image/${machineId}/结束赏金.png?t=${timestamp}`" alt="结束赏金" class="game-image" />
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<img :src="`https://uzi1.cn/image/${machineId}/结束赏金.png?t=${timestamp}`" alt="结束赏金" class="game-image" />
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<div class="image-label">结束赏金</div>
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</div>
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</div>
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@@ -89,6 +89,25 @@ export default {
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currentPoints: {
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type: Number,
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default: 0
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},
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codeNo: {
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type: String,
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default: null
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}
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},
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data() {
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return {
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timestamp: Date.now()
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}
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},
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mounted() {
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this.setupImageRefresh()
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},
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methods: {
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setupImageRefresh() {
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setInterval(() => {
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this.timestamp = Date.now()
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}, 5000)
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}
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}
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}
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@@ -80,7 +80,7 @@ export function usePlayState() {
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state.status = 'LOGGED_IN'
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state.assets = {
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qrCodeUrl: gameData.mecmachineId ? `https://2.uzi0.cc/image/${gameData.mecmachineId}/二维码.png?t=${new Date().getTime()}` : null,
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qrCodeUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/二维码.png?t=${new Date().getTime()}` : null,
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...(gameData.assets || {})
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}
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@@ -159,7 +159,7 @@ export function usePlayState() {
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}
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state.assets = {
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qrCodeUrl: gameData.mecmachineId ? `https://2.uzi0.cc/image/${gameData.mecmachineId}/二维码.png?t=${Date.now()}` : null
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qrCodeUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/二维码.png?t=${Date.now()}` : null
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}
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state.totalPoints = gameData.totalPoints || 50
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@@ -230,7 +230,7 @@ export function usePlayState() {
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}
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if (data.mecmachineId) {
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const qrUrl = `https://2.uzi0.cc/image/${data.mecmachineId}/二维码.png?t=${Date.now()}`
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const qrUrl = `https://uzi1.cn/image/${data.mecmachineId}/二维码.png?t=${Date.now()}`
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state.qrInfo = {
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url: qrUrl,
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createdAt: data.qrCreatedAt,
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@@ -385,7 +385,7 @@ export function usePlayState() {
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if (!state.machineId) return null
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const progress = getProgressPercent()
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const baseUrl = 'https://2.uzi0.cc/image'
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const baseUrl = 'https://uzi1.cn/image'
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if (progress === 0) {
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return `${baseUrl}/${state.machineId}/首次主页.png`
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@@ -40,7 +40,7 @@ export function useQrCode() {
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const fetchQrCodeAfterDelay = async (state, countdown, mecmachineId, qrCreatedAt, qrExpireAt, retryCount = 0) => {
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try {
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const qrCodeUrl = `https://2.uzi0.cc/image/${mecmachineId}/二维码.png?t=${Date.now()}`
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const qrCodeUrl = `https://uzi1.cn/image/${mecmachineId}/二维码.png?t=${Date.now()}`
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console.log(`尝试获取二维码 (第${retryCount + 1}次):`, qrCodeUrl)
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const isUrlValid = await validateQrCodeUrl(qrCodeUrl)
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@@ -42,6 +42,7 @@
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:status-message-class="getStatusMessageClass()"
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:assets="state.assets"
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:current-points="state.currentPoints"
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:code-no="state.code"
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/>
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<!-- 完成状态 -->
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@@ -64,15 +65,41 @@
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:error-message="getErrorMessage()"
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@retry="handleRetry"
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/>
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<!-- 公告弹窗 -->
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<el-dialog
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v-model="announcementVisible"
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title="代理商公告"
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:width="'90%'"
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:before-close="handleAnnouncementClose"
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class="announcement-dialog"
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>
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<div v-if="announcement" class="announcement-content">
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<h3 class="announcement-title">{{ announcement.title }}</h3>
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<div class="announcement-text">{{ announcement.content }}</div>
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</div>
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<div v-else class="announcement-empty">
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暂无公告内容
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</div>
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<template #footer>
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<div class="announcement-footer">
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<el-checkbox v-model="dontShowToday" class="dont-show-checkbox">
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今日不再弹出
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</el-checkbox>
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<el-button type="primary" @click="handleAnnouncementClose">确定</el-button>
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</div>
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</template>
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</el-dialog>
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</div>
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</template>
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<script>
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import { onMounted, onUnmounted } from 'vue'
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import { onMounted, onUnmounted, ref, watch } from 'vue'
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import { useRoute } from 'vue-router'
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import { usePlayState } from '@/composables/usePlayState'
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import { useTimers } from '@/composables/useTimers'
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import { useQrCode } from '@/composables/useQrCode'
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import { getAnnouncementByCode } from '@/api/announcement'
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import LoadingOverlay from '@/components/play/LoadingOverlay.vue'
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import SelectRegion from '@/components/play/SelectRegion.vue'
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@@ -94,6 +121,119 @@ export default {
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setup() {
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const route = useRoute()
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// 公告相关状态
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const announcementVisible = ref(false)
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const announcement = ref(null)
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const dontShowToday = ref(false)
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// 本地存储相关函数
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const getStorageKey = (codeNo, announcementId) => {
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return `announcement_dismissed_${codeNo}_${announcementId}`
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}
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const getTodayKey = (codeNo) => {
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const today = new Date().toDateString()
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return `announcement_dont_show_today_${codeNo}_${today}`
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}
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const isDismissedPermanently = (codeNo, announcementId) => {
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const key = getStorageKey(codeNo, announcementId)
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return localStorage.getItem(key) === 'true'
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}
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const isDontShowToday = (codeNo) => {
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const key = getTodayKey(codeNo)
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return localStorage.getItem(key) === 'true'
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}
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const markDismissedPermanently = (codeNo, announcementId) => {
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const key = getStorageKey(codeNo, announcementId)
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localStorage.setItem(key, 'true')
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}
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const markDontShowToday = (codeNo) => {
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const key = getTodayKey(codeNo)
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localStorage.setItem(key, 'true')
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}
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// 检查并显示公告
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const checkAnnouncement = async (codeNo) => {
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if (!codeNo) return
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console.log('检查公告:', codeNo)
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// 检查今日是否设置为不弹出
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if (isDontShowToday(codeNo)) {
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console.log('今日已设置不弹出')
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return
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}
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try {
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const response = await getAnnouncementByCode(codeNo)
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console.log('公告接口响应:', response)
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// 修复:应该检查 response.data.data 而不是 response.data
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if (response.data && response.data.success && response.data.data && response.data.data.length > 0) {
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const announcementData = response.data.data[0]
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console.log('公告数据:', announcementData)
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if (announcementData.enabled) {
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// 检查是否已永久关闭此公告
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const isDismissed = isDismissedPermanently(codeNo, announcementData.id)
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console.log('是否已永久关闭:', isDismissed)
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if (!isDismissed) {
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announcement.value = announcementData
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announcementVisible.value = true
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console.log('显示公告弹窗')
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} else {
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console.log('公告已被永久关闭')
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}
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} else {
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console.log('公告未启用')
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}
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} else {
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console.log('无公告数据')
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}
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} catch (error) {
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console.error('获取公告失败:', error)
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}
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}
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// 处理公告关闭
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const handleAnnouncementClose = () => {
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const codeNo = state.code
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const announcementData = announcement.value
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if (dontShowToday.value && codeNo) {
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markDontShowToday(codeNo)
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console.log('已设置今日不弹出')
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}
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if (announcementData && codeNo) {
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markDismissedPermanently(codeNo, announcementData.id)
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console.log('已永久关闭公告:', announcementData.id)
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}
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announcementVisible.value = false
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dontShowToday.value = false
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}
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// 临时调试:清除本地存储
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const clearAnnouncementStorage = () => {
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Object.keys(localStorage).forEach(key => {
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if (key.startsWith('announcement_')) {
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localStorage.removeItem(key)
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}
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})
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console.log('已清除所有公告本地存储')
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}
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// 开发环境下添加到window对象方便调试
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if (process.env.NODE_ENV === 'development') {
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window.clearAnnouncementStorage = clearAnnouncementStorage
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}
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const {
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state,
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initializePage,
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@@ -142,6 +282,11 @@ export default {
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state.code = code
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initializePage()
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// 检查公告
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setTimeout(() => {
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checkAnnouncement(code)
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}, 1000) // 延迟1秒执行,确保页面已经加载完成
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})
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onUnmounted(() => {
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@@ -205,7 +350,12 @@ export default {
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getGameStatus,
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getStatusClass,
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getErrorTitle,
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getErrorMessage
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getErrorMessage,
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// 公告相关
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announcementVisible,
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announcement,
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dontShowToday,
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handleAnnouncementClose
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}
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}
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}
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@@ -237,9 +387,77 @@ export default {
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text-align: center;
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}
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.announcement-dialog {
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:deep(.el-dialog__body) {
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padding: 16px 20px;
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}
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}
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.announcement-content {
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max-height: 60vh;
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overflow-y: auto;
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}
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.announcement-title {
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color: #333;
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font-size: 18px;
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margin-bottom: 16px;
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padding-bottom: 8px;
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border-bottom: 1px solid #e9ecef;
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}
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.announcement-text {
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color: #666;
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font-size: 14px;
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line-height: 1.6;
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white-space: pre-wrap;
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}
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.announcement-empty {
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text-align: center;
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color: #999;
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padding: 20px 0;
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font-size: 14px;
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}
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.announcement-footer {
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display: flex;
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justify-content: space-between;
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align-items: center;
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}
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.dont-show-checkbox {
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font-size: 14px;
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color: #666;
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}
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@media (max-width: 768px) {
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.completed-text {
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font-size: 36px;
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}
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.announcement-dialog {
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:deep(.el-dialog) {
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width: 95vw !important;
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}
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.announcement-title {
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font-size: 16px;
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}
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.announcement-text {
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font-size: 13px;
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}
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}
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.announcement-footer {
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flex-direction: column;
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gap: 12px;
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align-items: stretch;
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}
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.dont-show-checkbox {
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align-self: flex-start;
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}
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}
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</style>
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@@ -325,18 +325,18 @@ export default {
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midRewardUrl: gameData.midRewardUrl,
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endRewardUrl: gameData.endRewardUrl,
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qrCodeUrl: gameData.mecmachineId ? `https://2.uzi0.cc/image/${gameData.mecmachineId}/二维码.png?t=${new Date().getTime()}` : null,
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qrCodeUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/二维码.png?t=${new Date().getTime()}` : null,
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// 保留原有的assets数据(如果存在)
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...(gameData.assets || {})
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}
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}else{
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state.assets = {
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homepageUrl: gameData.mecmachineId ? `https://2.uzi0.cc/image/${gameData.mecmachineId}/首次主页.png?t=${new Date().getTime()}` : null,
|
||||
firstRewardUrl: gameData.mecmachineId ? `https://2.uzi0.cc/image/${gameData.mecmachineId}/首次赏金.png?t=${new Date().getTime()}` : null,
|
||||
midRewardUrl: gameData.mecmachineId ? `https://2.uzi0.cc/image/${gameData.mecmachineId}/中途赏金.png?t=${new Date().getTime()}` : null,
|
||||
endRewardUrl: gameData.mecmachineId ? `https://2.uzi0.cc/image/${gameData.mecmachineId}/结束赏金.png?t=${new Date().getTime()}` : null,
|
||||
homepageUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/首次主页.png?t=${new Date().getTime()}` : null,
|
||||
firstRewardUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/首次赏金.png?t=${new Date().getTime()}` : null,
|
||||
midRewardUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/中途赏金.png?t=${new Date().getTime()}` : null,
|
||||
endRewardUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/结束赏金.png?t=${new Date().getTime()}` : null,
|
||||
|
||||
qrCodeUrl: gameData.mecmachineId ? `https://2.uzi0.cc/image/${gameData.mecmachineId}/二维码.png?t=${new Date().getTime()}` : null,
|
||||
qrCodeUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/二维码.png?t=${new Date().getTime()}` : null,
|
||||
// 保留原有的assets数据(如果存在)
|
||||
...(gameData.assets || {})
|
||||
|
||||
@@ -407,7 +407,7 @@ export default {
|
||||
firstRewardUrl: gameData.firstRewardUrl,
|
||||
midRewardUrl: gameData.midRewardUrl,
|
||||
endRewardUrl: gameData.endRewardUrl,
|
||||
qrCodeUrl: gameData.mecmachineId ? `https://2.uzi0.cc/image/${gameData.mecmachineId}/二维码.png?t=${Date.now()}` : null
|
||||
qrCodeUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/二维码.png?t=${Date.now()}` : null
|
||||
}
|
||||
|
||||
// 设置点数信息 - 已完成时当前点数等于目标点数
|
||||
@@ -488,7 +488,7 @@ export default {
|
||||
|
||||
// 处理二维码信息
|
||||
if (data.mecmachineId) {
|
||||
const qrUrl = `https://2.uzi0.cc/image/${data.mecmachineId}/二维码.png?t=${Date.now()}`
|
||||
const qrUrl = `https://uzi1.cn/image/${data.mecmachineId}/二维码.png?t=${Date.now()}`
|
||||
state.qrInfo = {
|
||||
url: qrUrl,
|
||||
createdAt: data.qrCreatedAt,
|
||||
@@ -554,7 +554,7 @@ export default {
|
||||
// 延迟获取二维码(带重试机制)
|
||||
const fetchQrCodeAfterDelay = async (mecmachineId, qrCreatedAt, qrExpireAt, retryCount = 0) => {
|
||||
try {
|
||||
const qrCodeUrl = `https://2.uzi0.cc/image/${mecmachineId}/二维码.png?t=${Date.now()}`
|
||||
const qrCodeUrl = `https://uzi1.cn/image/${mecmachineId}/二维码.png?t=${Date.now()}`
|
||||
console.log(`尝试获取二维码 (第${retryCount + 1}次):`, qrCodeUrl)
|
||||
|
||||
// 验证二维码URL是否可访问
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
|
||||
server {
|
||||
listen 80;
|
||||
server_name 2.uzi0.cc; # 你的域名
|
||||
server_name uzi1.cn; # 你的域名
|
||||
index index.php index.html index.htm default.php default.htm default.html;
|
||||
root /www/wwwroot/2.uzi0.cc; # 修改为你的实际网站根目录路径
|
||||
root /www/wwwroot/uzi1.cn; # 修改为你的实际网站根目录路径
|
||||
|
||||
# SSL配置(如果有SSL证书)
|
||||
# listen 443 ssl http2;
|
||||
@@ -78,6 +78,6 @@ server {
|
||||
}
|
||||
|
||||
# 宝塔面板访问日志
|
||||
access_log /www/wwwlogs/2.uzi0.cc.log;
|
||||
error_log /www/wwwlogs/2.uzi0.cc.error.log;
|
||||
access_log /www/wwwlogs/uzi1.cn.log;
|
||||
error_log /www/wwwlogs/uzi1.cn.error.log;
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ server
|
||||
listen 443 ssl http2 ;
|
||||
listen 991;
|
||||
listen 80;
|
||||
server_name 2.uzi0.cc 192.140.164.137;
|
||||
server_name uzi1.cn 192.140.164.137;
|
||||
index index.html index.htm default.htm default.html;
|
||||
root /www/wwwroot/192.140.164.137_81;
|
||||
#CERT-APPLY-CHECK--START
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
1. **登录宝塔面板**
|
||||
2. **进入网站管理**
|
||||
- 点击 "网站"
|
||||
- 找到你的站点 `2.uzi0.cc` 或 `192.140.164.137`
|
||||
- 找到你的站点 `uzi1.cn` 或 `192.140.164.137`
|
||||
- 点击 "设置"
|
||||
|
||||
3. **修改配置文件**
|
||||
@@ -64,8 +64,8 @@ location @fallback {
|
||||
### 3. 验证部署
|
||||
|
||||
访问以下链接测试:
|
||||
- ✅ `http://2.uzi0.cc/` (首页)
|
||||
- ✅ `http://2.uzi0.cc/play?code=973F2YTE` (游戏页面,之前404的)
|
||||
- ✅ `http://uzi1.cn/` (首页)
|
||||
- ✅ `http://uzi1.cn/play?code=973F2YTE` (游戏页面,之前404的)
|
||||
- ✅ 刷新游戏页面应该正常
|
||||
- ✅ API请求应该不会有CORS错误
|
||||
|
||||
|
||||
Reference in New Issue
Block a user