优化游戏页面图片展示逻辑,使用 machineId 动态生成图片链接,简化资产管理
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@@ -18,23 +18,22 @@
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<div class="status-message" :class="statusMessageClass">
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{{ statusMessage }}
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</div>
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<!-- 游戏截图展示区域 -->
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<div class="image-gallery">
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<div class="image-item" v-if="assets?.homepageUrl">
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<img :src="assets.homepageUrl" alt="首次主页" class="game-image" />
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<div class="image-item" v-if="machineId">
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<img :src="`https://2.uzi0.cc/image/${machineId}/首次主页.png`" alt="首次主页" class="game-image" />
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<div class="image-label">首次主页</div>
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</div>
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<div class="image-item" v-if="assets?.firstRewardUrl">
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<img :src="assets.firstRewardUrl" alt="首次赏金" class="game-image" style="transform: rotate(-90deg);" />
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<div class="image-item" v-if="machineId">
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<img :src="`https://2.uzi0.cc/image/${machineId}/首次赏金.png`" alt="首次赏金" class="game-image" style="transform: rotate(-90deg);" />
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<div class="image-label">首次赏金</div>
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</div>
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<div class="image-item" v-if="assets?.midRewardUrl">
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<img :src="assets.midRewardUrl" alt="中途赏金" class="game-image" />
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<div class="image-item" v-if="machineId">
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<img :src="`https://2.uzi0.cc/image/${machineId}/中途赏金.png`" alt="中途赏金" class="game-image" />
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<div class="image-label">中途赏金</div>
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</div>
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<div class="image-item" v-if="assets?.endRewardUrl">
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<img :src="assets.endRewardUrl" alt="结束赏金" class="game-image" />
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<div class="image-item" v-if="machineId">
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<img :src="`https://2.uzi0.cc/image/${machineId}/结束赏金.png`" alt="结束赏金" class="game-image" />
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<div class="image-label">结束赏金</div>
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</div>
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</div>
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@@ -79,25 +79,10 @@ export function usePlayState() {
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state.status = 'LOGGED_IN'
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if(gameData.status == "COMPLETED"){
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state.assets = {
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homepageUrl: gameData.homepageUrl,
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firstRewardUrl: gameData.firstRewardUrl,
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midRewardUrl: gameData.midRewardUrl,
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endRewardUrl: gameData.endRewardUrl,
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qrCodeUrl: gameData.mecmachineId ? `https://2.uzi0.cc/image/${gameData.mecmachineId}/二维码.png?t=${new Date().getTime()}` : null,
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...(gameData.assets || {})
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}
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} else {
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state.assets = {
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homepageUrl: gameData.mecmachineId ? `https://2.uzi0.cc/image/${gameData.mecmachineId}/首次主页.png?t=${new Date().getTime()}` : null,
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firstRewardUrl: gameData.mecmachineId ? `https://2.uzi0.cc/image/${gameData.mecmachineId}/首次赏金.png?t=${new Date().getTime()}` : null,
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midRewardUrl: gameData.mecmachineId ? `https://2.uzi0.cc/image/${gameData.mecmachineId}/中途赏金.png?t=${new Date().getTime()}` : null,
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endRewardUrl: gameData.mecmachineId ? `https://2.uzi0.cc/image/${gameData.mecmachineId}/结束赏金.png?t=${new Date().getTime()}` : null,
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qrCodeUrl: gameData.mecmachineId ? `https://2.uzi0.cc/image/${gameData.mecmachineId}/二维码.png?t=${new Date().getTime()}` : null,
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...(gameData.assets || {})
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}
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}
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console.log('更新区域信息:', {
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gameDataRegion: gameData.region,
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@@ -174,10 +159,6 @@ export function usePlayState() {
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}
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state.assets = {
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homepageUrl: gameData.homepageUrl,
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firstRewardUrl: gameData.firstRewardUrl,
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midRewardUrl: gameData.midRewardUrl,
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endRewardUrl: gameData.endRewardUrl,
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qrCodeUrl: gameData.mecmachineId ? `https://2.uzi0.cc/image/${gameData.mecmachineId}/二维码.png?t=${Date.now()}` : null
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}
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@@ -401,17 +382,19 @@ export function usePlayState() {
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}
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const getCurrentGameImage = () => {
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if (!state.assets) return null
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if (!state.machineId) return null
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const progress = getProgressPercent()
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const baseUrl = 'https://2.uzi0.cc/image'
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if (progress === 0) {
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return state.assets.homepageUrl
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return `${baseUrl}/${state.machineId}/首次主页.png`
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} else if (progress < 50) {
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return state.assets.firstRewardUrl
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return `${baseUrl}/${state.machineId}/首次赏金.png`
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} else if (progress < 100) {
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return state.assets.midRewardUrl
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return `${baseUrl}/${state.machineId}/中途赏金.png`
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} else {
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return state.assets.endRewardUrl
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return `${baseUrl}/${state.machineId}/结束赏金.png`
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}
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}
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