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2 Commits
2e35f219e7
...
e8c9e80002
| Author | SHA1 | Date | |
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e8c9e80002 | ||
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e2a9fef1d0 |
@@ -6,7 +6,7 @@ import http from '@/plugins/http'
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// 获取链接状态
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export function getLinkStatus(code) {
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return http.get(`/api/link/status?t=${Date.now()}`, {
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return http.get('/api/link/status', {
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params: { code }
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})
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}
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@@ -34,12 +34,12 @@ export function pollLoginStatus(code) {
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// 获取游戏界面数据
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export function getGameInterface(code) {
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return http.get(`/api/link/${code}/game-interface?t=${Date.now()}`)
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return http.get(`/api/link/${code}/game-interface`)
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}
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// 获取二维码图片(可选,用于代理二维码避免混合内容问题)
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export function getQRCode(code) {
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return http.get(`/api/link/qr.png?t=${Date.now()}`, {
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return http.get('/api/link/qr.png', {
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params: { code },
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responseType: 'blob'
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})
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@@ -21,7 +21,7 @@
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<!-- 二维码区域 -->
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<div v-else-if="qrInfo && countdown > 0" class="qr-container">
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<div class="qr-section">
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<div class="qr-title">回验证码扫码</div>
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<div class="qr-title">请尽快完成扫码!</div>
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<div class="qr-wrapper">
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<img :src="qrInfo.url" class="qr-code" alt="扫码登录" @error="$emit('qrImageError', $event)" @load="$emit('qrImageLoad', $event)" />
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</div>
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@@ -16,7 +16,7 @@
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<div class="detail-value region-value">{{ selectedRegion || '未选择' }}</div>
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<div class="detail-value">待选区</div>
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<div class="detail-value">{{ mecmachineId || '待分配' }}</div>
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<div class="detail-value points-value">{{ totalPoints || 4000 }}</div>
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<div class="detail-value points-value">{{ displayTotalPoints }}</div>
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</div>
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</div>
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@@ -33,8 +33,10 @@
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@click="confirmSelection"
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class="confirm-btn"
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:disabled="!selectedRegion || submitting"
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:class="{ 'loading': submitting }"
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>
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确认选择
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<span v-if="submitting" class="loading-spinner"></span>
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<span>{{ submitting ? '正在连接...' : '确认选择' }}</span>
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</button>
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</div>
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@@ -44,6 +46,7 @@
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@click="selectRegionOption('Q')"
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class="option-btn qq-option"
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:class="{ 'selected': selectedRegion === 'QQ区' }"
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:disabled="submitting"
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>
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<div class="option-icon qq-icon">
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<svg viewBox="0 0 24 24" width="32" height="32" fill="currentColor">
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@@ -57,6 +60,7 @@
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@click="selectRegionOption('V')"
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class="option-btn wx-option"
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:class="{ 'selected': selectedRegion === '微信区' }"
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:disabled="submitting"
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>
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<div class="option-icon wx-icon">
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<svg viewBox="0 0 24 24" width="32" height="32" fill="currentColor">
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@@ -92,7 +96,7 @@ export default {
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},
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totalPoints: {
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type: Number,
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default: 4000
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default: null
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}
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},
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data() {
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@@ -103,6 +107,16 @@ export default {
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}
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},
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emits: ['selectRegion'],
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computed: {
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displayTotalPoints() {
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// 如果 totalPoints 为 null 或 undefined,显示"待分配"
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// 注意:0 是有效值,应该显示
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if (this.totalPoints === null || this.totalPoints === undefined) {
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return '待分配'
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}
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return this.totalPoints
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}
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},
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methods: {
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selectRegionOption(code) {
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this.regionCode = code
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@@ -231,6 +245,10 @@ export default {
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cursor: pointer;
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transition: all 0.3s ease;
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white-space: nowrap;
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display: flex;
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align-items: center;
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gap: 8px;
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justify-content: center;
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}
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.confirm-btn:hover:not(:disabled) {
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@@ -243,6 +261,27 @@ export default {
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cursor: not-allowed;
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}
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.confirm-btn.loading {
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opacity: 0.8;
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cursor: wait;
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}
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/* Loading Spinner */
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.loading-spinner {
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width: 16px;
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height: 16px;
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border: 2px solid rgba(255, 255, 255, 0.3);
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border-top-color: white;
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border-radius: 50%;
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animation: spin 0.8s linear infinite;
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}
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@keyframes spin {
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to {
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transform: rotate(360deg);
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}
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}
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/* 选择区域按钮 */
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.region-options {
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flex: 1;
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@@ -268,11 +307,16 @@ export default {
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box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
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}
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.option-btn:hover {
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.option-btn:hover:not(:disabled) {
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transform: translateY(-2px);
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.15);
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}
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.option-btn:disabled {
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opacity: 0.5;
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cursor: not-allowed;
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}
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.option-icon {
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width: 60px;
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height: 60px;
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@@ -23,7 +23,7 @@ export function usePlayState() {
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qrInfo: null,
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assets: null,
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currentPoints: 0,
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totalPoints: 1000,
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totalPoints: null, // 修改:初始值改为null,等待从API获取真实数据
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completedPoints: 0,
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progressDisplayFormat: '1',
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error: null,
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@@ -57,6 +57,32 @@ export function usePlayState() {
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const response = await getLinkStatus(state.code)
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const data = response.data
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await updateStateFromResponse(data)
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// 如果是NEW状态,尝试获取游戏界面数据以获取totalPoints
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if (data.status === 'NEW') {
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try {
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const gameResponse = await getGameInterfaceAPI(state.code)
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const gameData = gameResponse.data
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console.log('NEW状态 - 游戏界面数据:', gameData)
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// 更新totalPoints和其他可用数据
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if (gameData.totalPoints !== undefined && gameData.totalPoints !== null) {
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state.totalPoints = gameData.totalPoints
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console.log('从游戏界面获取到totalPoints:', state.totalPoints)
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}
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if (gameData.completedPoints !== undefined) {
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state.completedPoints = gameData.completedPoints
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}
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if (gameData.progressDisplayFormat) {
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state.progressDisplayFormat = String(gameData.progressDisplayFormat)
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}
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} catch (gameError) {
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// 游戏界面数据获取失败不影响主流程,只记录日志
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console.log('NEW状态获取游戏界面数据失败(这是正常的):', gameError.message)
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}
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}
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} catch (error) {
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throw error
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}
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@@ -86,7 +112,7 @@ export function usePlayState() {
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state.status = 'LOGGED_IN'
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state.assets = {
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qrCodeUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/二维码.png?t=${new Date().getTime()}` : null,
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qrCodeUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/二维码.png?t=${Date.now()}` : null,
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...(gameData.assets || {})
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}
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@@ -239,7 +265,8 @@ export function usePlayState() {
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state.qrExpireAt = data.qrExpireAt
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}
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if (data.totalPoints) {
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// 优先使用 data.totalPoints,确保在NEW状态也能获取到目标点数
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if (data.totalPoints !== undefined && data.totalPoints !== null) {
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state.totalPoints = data.totalPoints
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}
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@@ -251,7 +278,8 @@ export function usePlayState() {
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state.progressDisplayFormat = String(data.progressDisplayFormat)
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}
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if (data.assets && data.assets.totalPoints) {
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// 如果assets中有totalPoints,也更新
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if (data.assets && data.assets.totalPoints !== undefined && data.assets.totalPoints !== null) {
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state.totalPoints = data.assets.totalPoints
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if (state.currentPoints === undefined) {
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state.currentPoints = 0
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@@ -263,7 +291,8 @@ export function usePlayState() {
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dataRegion: data.region,
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stateRegion: state.region,
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mecmachineId: data.mecmachineId,
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totalPoints: state.totalPoints,
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dataTotalPoints: data.totalPoints,
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stateTotalPoints: state.totalPoints,
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completedPoints: state.completedPoints,
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skipQrProcessing
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})
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@@ -61,7 +61,7 @@ export function useTimers() {
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} catch (error) {
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console.error('轮询错误:', error)
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}
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}, 1000)
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}, 3000) // 修改:轮询间隔从1秒改为3秒
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}
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const startProgressPolling = (code, onProgressUpdate) => {
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@@ -5,19 +5,17 @@ export const LINK_CONFIG = {
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// 基础域名 - 生产环境需要修改为实际域名
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BASE_URL: import.meta.env.VITE_BASE_URL || 'http://localhost:5173',
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// 游戏页面路径
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GAME_PATH: '/play',
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// 游戏页面路径(已缩短为空,新生成的链接使用短格式,旧链接 /play/:code 仍然兼容)
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GAME_PATH: '',
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// 机器编号参数名
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CODE_PARAM: 'code',
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// 链接地址模板
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getLinkUrl: (codeNo) => {
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// 生成随机参数:时间戳 + 随机字符串
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const timestamp = Date.now()
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const random = Math.random().toString(36).substring(2, 8)
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const randomParam = `${timestamp}${random}`
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return `${LINK_CONFIG.BASE_URL}${LINK_CONFIG.GAME_PATH}/${codeNo}?t=${randomParam}`
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// 如果 GAME_PATH 为空,直接拼接;否则添加斜杠
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const path = LINK_CONFIG.GAME_PATH ? `${LINK_CONFIG.GAME_PATH}/${codeNo}` : `/${codeNo}`
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return `${LINK_CONFIG.BASE_URL}${path}`
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}
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}
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@@ -15,8 +15,9 @@ const NotFound = () => import('@/views/NotFound.vue')
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export const routes = [
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{ path: '/login', name: 'Login', component: Login, meta: { public: true, title: '登录' } },
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{ path: '/play/:code', name: 'Play', component: Play, meta: { public: true, title: '上号任务' } },
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{ path: '/play', name: 'PlayLegacy', component: Play, meta: { public: true, title: '上号任务' } },
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// 保留旧的 /play/:code 路由用于兼容旧链接
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{ path: '/play/:code', name: 'PlayLegacy', component: Play, meta: { public: true, title: '上号任务' } },
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{ path: '/play', name: 'PlayLegacyNoCode', component: Play, meta: { public: true, title: '上号任务' } },
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{
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path: '/',
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component: AdminLayout,
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@@ -41,6 +42,8 @@ export const routes = [
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{ path: 'announcements', name: 'Announcements', component: AnnouncementList, meta: { title: '公告管理' } },
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],
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},
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// 新的短链接路由(放在最后,NotFound之前),用于新生成的链接
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{ path: '/:code', name: 'Play', component: Play, meta: { public: true, title: '上号任务' } },
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{ path: '/:pathMatch(.*)*', name: 'NotFound', component: NotFound, meta: { public: true, title: '未找到' } },
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]
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@@ -33,7 +33,7 @@
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<!-- 游戏界面 -->
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<GamePage
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v-else-if="state.status === 'LOGGED_IN' || (state.status === 'COMPLETED' && !state.isCompletedExpired)"
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v-else-if="state.status === 'LOGGED_IN'"
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:region="state.region"
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:region-desc="state.regionDesc"
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:machine-id="state.machineId"
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@@ -48,8 +48,8 @@
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:code-no="state.code"
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/>
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<!-- 完成状态(超过24小时) -->
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<div v-else-if="state.status === 'COMPLETED' && state.isCompletedExpired" class="completed-page">
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<!-- 完成状态 -->
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<div v-else-if="state.status === 'COMPLETED'" class="completed-page">
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<div class="completed-text">已打完</div>
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</div>
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@@ -325,18 +325,18 @@ export default {
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midRewardUrl: gameData.midRewardUrl,
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endRewardUrl: gameData.endRewardUrl,
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qrCodeUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/二维码.png?t=${new Date().getTime()}` : null,
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qrCodeUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/二维码.png?t=${Date.now()}` : null,
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// 保留原有的assets数据(如果存在)
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...(gameData.assets || {})
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}
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}else{
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state.assets = {
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homepageUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/首次主页.png?t=${new Date().getTime()}` : null,
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firstRewardUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/首次赏金.png?t=${new Date().getTime()}` : null,
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midRewardUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/中途赏金.png?t=${new Date().getTime()}` : null,
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endRewardUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/结束赏金.png?t=${new Date().getTime()}` : null,
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homepageUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/首次主页.png?t=${Date.now()}` : null,
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firstRewardUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/首次赏金.png?t=${Date.now()}` : null,
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midRewardUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/中途赏金.png?t=${Date.now()}` : null,
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endRewardUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/结束赏金.png?t=${Date.now()}` : null,
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qrCodeUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/二维码.png?t=${new Date().getTime()}` : null,
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qrCodeUrl: gameData.mecmachineId ? `https://uzi1.cn/image/${gameData.mecmachineId}/二维码.png?t=${Date.now()}` : null,
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// 保留原有的assets数据(如果存在)
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...(gameData.assets || {})
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@@ -791,7 +791,7 @@ export default {
|
||||
} catch (error) {
|
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console.error('轮询错误:', error)
|
||||
}
|
||||
}, 1000)
|
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}, 3000) // 修改:轮询间隔从1秒改为3秒
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}
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// 开始进度轮询
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@@ -187,9 +187,8 @@
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|
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<el-collapse-item title="输入格式说明" name="5">
|
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<ul class="help-list">
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<li>支持直接输入链接编号,如:<code class="mono">RUC74NCV</code></li>
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<li>支持输入完整链接URL,如:<code class="mono">http://localhost:5173/play?code=RUC74NCV</code></li>
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<li>系统会自动从URL中提取链接编号</li>
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<li>支持直接输入链接编号,如:<code class="mono">6DJWZ4MA</code></li>
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<li>支持粘贴完整链接URL,系统会自动识别并提取编号</li>
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<li>支持使用粘贴按钮或Ctrl+V快速粘贴</li>
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</ul>
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</el-collapse-item>
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@@ -343,7 +342,7 @@ export default {
|
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// 移除首尾空格
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const trimmed = input.trim()
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// 如果是URL,尝试提取code参数
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// 方式1: 尝试从旧格式URL提取 (play?code=xxx)
|
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try {
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if (trimmed.includes('play?code=')) {
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const url = new URL(trimmed)
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@@ -354,23 +353,48 @@ export default {
|
||||
// 如果URL解析失败,继续下面的处理
|
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}
|
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// 尝试从各种URL格式中提取代码
|
||||
// 方式2: 尝试从查询参数中提取 code=
|
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if (trimmed.includes('code=')) {
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const match = trimmed.match(/code=([^&\s]+)/)
|
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if (match) return match[1]
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||||
}
|
||||
|
||||
// 如果包含路径分隔符,取最后一个部分
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||||
// 方式3: 尝试从新格式URL提取 (play/CODE 或 play/CODE?t=xxx)
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// 匹配 /play/CODE 格式,CODE后面可能跟查询参数
|
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const playPathMatch = trimmed.match(/\/play\/([A-Z0-9]+)(?:\?|$|\/)/i)
|
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if (playPathMatch) {
|
||||
return playPathMatch[1]
|
||||
}
|
||||
|
||||
// 方式4: 如果包含路径分隔符,取最后一个部分(去除查询参数)
|
||||
if (trimmed.includes('/')) {
|
||||
const parts = trimmed.split('/')
|
||||
const lastPart = parts[parts.length - 1]
|
||||
let lastPart = parts[parts.length - 1]
|
||||
|
||||
// 去除查询参数部分
|
||||
if (lastPart.includes('?')) {
|
||||
lastPart = lastPart.split('?')[0]
|
||||
}
|
||||
|
||||
// 去除hash部分
|
||||
if (lastPart.includes('#')) {
|
||||
lastPart = lastPart.split('#')[0]
|
||||
}
|
||||
|
||||
if (lastPart && lastPart.length >= 6) {
|
||||
return lastPart
|
||||
}
|
||||
}
|
||||
|
||||
// 直接返回输入(假设就是代码)
|
||||
return trimmed
|
||||
// 方式5: 直接返回输入(假设就是代码,去除可能的查询参数)
|
||||
let result = trimmed
|
||||
if (result.includes('?')) {
|
||||
result = result.split('?')[0]
|
||||
}
|
||||
if (result.includes('#')) {
|
||||
result = result.split('#')[0]
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
// 查询
|
||||
|
||||
Reference in New Issue
Block a user